Reverse Engineering 3D Computer Hull Shapes From 2D Lines and Offsets Virtually all boats are developments or extrapolations of previous designs. With the advent of computer-aided design for boats and ships, there is a desire to recreate many of these tried-and-true designs as 3-dimensional surface models to use as references or starting shapes. For others, however, the goal is to recreate a classic design on the computer for study purposes or to build a replica of the vessel. This 2D to 3D reverse engineering problem will be discussed in this article. Stephen M. Hollister.
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Virtually all boats are developments or extrapolations of previous designs. With the advent of computer-aided design for boats and ships, there is a desire to recreate many of these tried-and-true designs as 3-dimensional surface models to use as references or starting shapes. For others, however, the goal is to recreate a classic design on the computer for study purposes or to build a replica of the vessel. This 2D to 3D reverse engineering problem will be discussed in this article. Stephen M. Hollister.
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Reverse Engineering 3D Computer Hull Shapes From 2D Lines and Offsets
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10-Jan-2002
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Reverse Engineering 3D Computer Hull Shapes From 2D Lines and Offsets
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3221
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